The video below pretty much sums up my feelings about BioShock 2.
The one thing that he does fail to cover is BioShock 2′s multiplayer. I had some high hopes for the multiplayer as the idea of wielding plasmids and rocket launchers sounded appealing to me. Unfortunately, for the most part the multiplayer fails to deliver.
Just walking around on a multiplayer level has a bit of clunky feel to it. I’m not sure if this is a netcode issue or is due to the number on inanimate objects littered around the map. The leveling and matchmaking systems seem nice, but the lack of host migration is bad as I think it’s something players have become used to *cough* MW2 *cough*.
Even though BioShock 2 has multiplayer, the game still seems like more of the same. Aside from the drill, nearly all the weapons were the same as the original. Changing a crossbow to a spear gun doesn’t add anything to the game. The only bonus weapon-wise is the addition of the remote hack device. I wouldv’e really liked to have seen them add something as simple as wielding 2 plasmids at once (fire and ice anyone?).
The worst part is they seemed to leave things open for a BioShock 3. If you’re not going to add anything new, please just make it DLC rather than have people drop $60.


